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Star Walk (10th level) in Dungeons & Dragons 5e

Star Walk (10th level)

9-level Transmutation

Casting Time: 1 action
Range/Area: 60"
Components: Verbal, Somatic, Material
Materials: A crystal prism valued at 100gp per (medium sized creature) affected by the spell
Duration: 1 + 1x proficiency bonus in hours
The magician and up to ten willing medium sized creatures (large sized creature counts as two medium sized creature, large sized creature counts as three medium sized creatures etc) ze can see within range are transformed into beings of purest light, appearing as miniature stars.   While in this star form, a creature has immunity to all damage and conditions, does not need to breathe, and can move at the speed of light (1,116,000 miles per round).   The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move, making in extremely vulnerable to dangers.   For a creature to re-revert to zis pure light form takes the full 1-minute transformation with all the associated risks.   The 8-hour duration of this spell allows a creature to travel 5.36 billion miles, which for reference is enough distance to travel from Earth to Neptune (the furthest planet in our solar system from Earth), twice over.  
Available for: Eldritch Wonderland

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