Medium Fire Genasi, Any
Evasion :When Spark fails a Dexterity saving throw against a effect that deals damage, they take half damage on a failed saving throw and half as much on a success.
Slow Fall When Spark takes fall damage, they can choose to make a DC 10 Dexterity saving throw. On a failed saving throw, the monk takes half damage and falls prone. Upon a success, they take no damage and do not fall prone
Multiattack. Spark can make three unarmed strikes.
Unarmed Strike Melee Weapon Attack: +5 to hit , 5ft., one target. Hit: ( 1d4+2 ) bludgeoning damage. damage. If desired, Spark can choose to make the damage fire, cold, lightning, thunder, acid, or poison damage.
Step of the Wind The monk initiate can use their bonus action to Dash or Disengage
Patient Strike The monk initiate can use their bonus action to Dodge
Deflect Missile When the monk is hit with a ranged weapon attack, they can gain a +5 bonus to their Armor class against their next attack. If the ranged attack misses, it does not hit the monk and targets the attacker or another creature of the monk's choice within 60ft. of them instead.
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