| MOD | SAVE | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 16 | +3 | +6 |
| CON | 12 | +1 | +1 |
| MOD | SAVE | ||
| INT | 11 | +0 | +0 |
| WIS | 13 | +1 | +1 |
| CHA | 11 | +0 | +0 |
Attacker. Ireena gains a +2 bonus to all attack rolls.
Improved Critical. Ireena attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6 + 3) Piercing damage.
Light Crossbow. Ranged Weapon Attack: +6 to hit, reach 80/320 ft., one target. Hit: (1d8 + 3) Piercing damage.
Second Wind. Ireena can use a bonus action on her turn to regain hit points equal to 1d10 + her level in this class. Once Ireena uses this feature, she must finish a short or long rest before she can use it again.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!