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Transcendent Order Conduit in Dungeons & Dragons 5e

Planescape: Adventures in the Multiverse • Morte’s Planar Parade

Transcendent Order Conduit CR: 8

Small to Medium humanoid, any alignment
Armor Class: 18 (unarmored defense)
Hit Points: 97 (15d8+30)
Speed: 50 ft

STR

10 +0

DEX

19 +4

CON

14 +2

INT

10 +0

WIS

18 +4

CHA

12 +1

Saving Throws: WIS +7, CHA +4
Skills:

Acrobatics +7, Perception +7, Performance +4

Senses:

Passive Perception 17

Languages: Common plus one more language
Challenge Rating: 8 ( 3,900 XP)
Proficiency Bonus: +3

Instinctive Reflexes. The conduit has advantage on initiative rolls, and it can’t have disadvantage on attack rolls.

Unarmored Defense. While the conduit is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack. The conduit makes three Unarmed Strike attacks.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, the conduit can choose one of the following additional effects (up to once per turn each):

Incapacitate. The target must succeed on a DC 15 Constitution saving throw or have the incapacitated condition until the end of the conduit’s next turn.

Push. The target is pushed up to 10 feet horizontally away from the conduit.

Reactions

The conduit can take up to three reactions per round but only one per turn.

Deflect Attack. In response to being hit by an attack roll, the conduit partially deflects the blow. The damage the conduit takes from the attack is reduced by 1d10.

Don’t Be There. When the conduit must make a saving throw, it can move up to half its speed without provoking opportunity attacks. If its new position moves it out of range or otherwise makes it impossible to be targeted by the effect, the conduit avoids the effect entirely.

Members of the Transcendent Order train to act without thinking, eliminating thought behind action. Conduits react with the cadence of the multiverse. Their sharp reflexes border on precognition, allowing them to unconsciously act before their foes.


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