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Society of Sensation Muse in Dungeons & Dragons 5e

Planescape: Adventures in the Multiverse • Morte’s Planar Parade

Society of Sensation Muse CR: 3

Small to Medium humanoid, any alignment
Armor Class: 14 (leather armor)
Hit Points: 44 (8d8+8)
Speed: 30 ft

STR

8 -1

DEX

16 +3

CON

12 +1

INT

15 +2

WIS

14 +2

CHA

17 +3

Saving Throws: DEX +5, CHA +5
Skills:

Insight +4, Perception +4, Performance +7, Stealth +5

Senses:

Passive Perception 14

Languages: Common plus two more languages
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Actions

Multiattack. The muse makes two Beguiling Resonance attacks.

Beguiling Resonance. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 90 ft., one target. Hit: 9 (2d8) psychic damage. If the target is a creature, it must succeed on a DC 13 Charisma saving throw or have disadvantage on the next attack roll it makes until the end of its next turn.

Spellcasting. The muse casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

At will: Dancing Lights

1/day each: Comprehend Languages, Hypnotic Pattern

Bonus Actions

Enchanting Presence. Each creature within 30 feet of the muse must make a DC 13 Wisdom saving throw. On a failed save, the creature has the charmed condition for 1 minute. On a successful save, the creature becomes immune to any muse’s Enchanting Presence for 24 hours.

Whenever the muse deals damage to the charmed creature, the charmed creature can repeat the saving throw, ending the effect on itself on a success.

The muses of the Society of Sensation are performers who enthrall crowds with spectacle and minor sensory experiences. When threatened, they beguile their foes, placating their enemies with magical displays.


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