Monster Manual (5.5e), 2025
Acrobatics +10, Athletics +6, Perception +6
Passive Perception 16
Multiattack. The pirate makes three attacks, using Scimitar or Pistol in any combination.
Scimitar. Melee Attack Roll: +10, reach 5 ft, one target. Hit: 16 (3d6 + 6) Slashing damage plus 7 (2d6) Poison damage, and the target suffers one of the following effects of the pirate's choice:
Pistol. Ranged Attack Roll: +10, range 30/90 ft, one target. Hit: 28 (4d10 + 6) Piercing damage.
Rally (1/Day). The pirate chooses up to three other creatures it can see within 30 feet. Until the start of the pirate's next turn, the targets have Advantage on attack rolls and saving throws.
Defensive Stance. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 4 to its AC against melee attack rolls (including the triggering attack) until the start of its next turn, possibly causing the attacks to miss.
Any climate; Aquatic, coastal, & urban
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