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Pirate Captain (GoS) in Dungeons & Dragons 5e

Ghosts of Saltmarsh (5e), 2019

Pirate Captain (GoS) CR: 2

Medium humanoid, any alignment
Armor Class: 14 (Studded Leather Armor)
Hit Points: 45 (7d8 + 14) 7d8+14
Speed:

STR

16 +3

DEX

14 +2

CON

14 +2

INT

11 +0

WIS

10 +0

CHA

14 +2

Skills:

Athletics +5, Intimidation +4

Senses:

Passive Perception 10

Languages: Common plus one other language
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Flourish. The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).

Sea Legs. The captain has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Multiattack. The captain makes two attacks: one with its hand crossbow and one with its longsword.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Reactions

Shape Up, Ye Dog (2/Day). Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.

Suggested Environments

Any climate; Aquatic, coastal, & urban terrain


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