All Beyond the Yonder Seas and Streams
2-level Illusion
The image of an overflowing chest of treasure appears in a space you can see within range. When a creature comes within 5 feet of the chest for the first time, it must make a Wisdom saving throw. On a failed save, the creature is entranced by the chest and is charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.
At the end of each of its turns, an affected creature can make another Wisdom saving throw. On a success, the target is no longer charmed. The charm also ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
If a creature uses its action to examine the chest, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature and it becomes immune to the spell's effects.
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