All Beyond the Yonder Seas and Streams
2-level Conjuration
You summon forth a spring of clear, cool water blessed with the restorative magic of the feywild. Choose a point within range. For the duration water flows from that point at a rate of 1 gallon every 10 minutes. Each creature that drinks at least a pint of water from this spring gains 10 temporary hit points. While a creature has these hit points, it has advantage on Constitution saving throws made to resist exhaustion. The spell doesn't function if cast targeting a point of worked stone, such as in dungeons and towns, but does function underground.
Water produced by this spell retains its properties for the duration, after which it becomes nonmagical water.
When you cast this spell using a spell slot of 3rd level or higher, creatures that drink from the fountain gain 5 additional temporary hit points for each slot level above 2nd.
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