All Beyond the Yonder Seas and Streams
2-level Enchantment
Choose a creature you can see within range. The target must make an Intelligence saving throw or become bound by a psychic anchor, which weighs it down and slows its movements. While weighed down, the creature's speed is reduced by 20 feet, it has disadvantage on attack rolls, ability checks, and saving throws that use Strength or Dexterity, and it sinks 30 feet at the start of its turn if it is swimming. At the end of each of its turns, the target can make another Intelligence saving throw. On a success, the spell ends on the target.
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional target for each slot level above 2nd. The targets must be within 30 feet of each other when you target them.
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