All Beyond the Yonder Seas and Streams
2-level Transmutation
The next time you hit a creature with a weapon attack before this spell ends, rushing water surrounds the attack. The target takes an additional 2d6 bludgeoning damage, and must make a Strength saving throw. On a failed saving throw, the target is pushed 15 feet away from you in a straight line.
If you hit a target that is submerged in water, each creature in a 15-foot cone behind the initial target must also succeed on a Strength saving throw or be pushed 15 feet away from you.
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!