Divine
Sorcerer
Level 3: Divine Spells
Your link to the Divine allows you to learn spells from the Cleric class. When your Spellcasting feature lets you learn or replace a Sorcerer cantrip or prepare a Sorcerer spell of level 1 or higher, you can choose the new spell from the Cleric spell list or the Sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell.
In addition, your connection to a Divine source of magic ensures that you always have certain spells ready; when you reach a Sorcerer level specified in the Divine Spells table, you thereafter always have the listed spells prepared.
| Sorcerer Level | Spells |
|---|
| 3rd | Cure Wounds, Enhance Ability, Protection from Evil and Good, Spiritual Weapon |
| 5th | Mass Healing Word, Revivify |
| 7th | Death Ward, Guardian of Faith |
| 9th | Commune, Summon Celestial |
Level 3: Divine Favor
You have a pool of Divine Favor dice equal to your Charisma modifier (minimum of one). When you make an attack roll, ability check, or saving throw, you can expend one of these dice and add the number rolled to the d20 Test. You can do so after rolling the d20 but before the outcome is determined.
If the creature making one of those rolls is an ally within 30 ft, you can use your Reaction to expend one die and grant the same benefits to that creature. If you have to make a saving throw for the same effect as your ally, you also add the die’s result to your own saving throw.
At levels 6, 14 and 18, the d6s become d8, d10 and d12s, respectively.
You regain all expended dice when you finish a Long Rest.
Level 6: Empowered Healing
Whenever you or an ally within 30 feet of you rolls dice to determine the number of hit points a spell restores, you can spend 1 sorcery point to reroll any number of those dice once and also add an extra die of the spell’s type, provided you aren't incapacitated. You can use this feature only once per turn.
Level 14: Otherworldly Wings
You can take a Bonus Action to manifest a pair of spectral wings from your back. While the wings are present, you have a Fly Speed equal to your Speed. The wings last until you have the Incapacitated condition, you die, or you dismiss them as a Bonus Action.
The wings have an appearance of your choice, and may take on an appearance fitting to the source of your divine power: eagle wings for good aligned sources, bat wings for evil and dragonfly wings for neutral.
Level 18: Unearthly Recovery
At 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum.
Once you use this feature, you can’t use it again until you finish a long rest.