Wrath of the Lich King D&D 5e Campaign
| MOD | SAVE | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 8 | -1 | -1 |
| CON | 14 | +2 | +2 |
| MOD | SAVE | ||
| INT | 3 | -4 | -4 |
| WIS | 7 | -2 | -2 |
| CHA | 5 | -3 | -3 |
Undead Fortitude. If damage reduces the Risen Stablehand to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is Holy, radiant, or from a critical hit. On a success, it drops to 1 hit point instead. Brute Pull. The Risen Stablehand has advantage on Strength checks made to shove, drag, or grapple a creature. Barn Rot. Beasts within 10 feet of the Risen Stablehand are uneasy. Nonmagical beasts have disadvantage on Wisdom checks while within this area.
Pitchfork. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 piercing damage. Drag. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or be pulled 5 feet.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!