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Wrath of the Lich King D&D 5e Campaign

Cult Plaguebearer
MEDIUM HUMANOID

A cultist who willingly carries plague materials in their own blood, clothing, and supplies. They often pose as healers, gravediggers, or relief workers.

Armor Class: 12

Initiative: +1 (11)

Hit Points: 18

Speed: 30 ft

Challenge: 1/2 (XP 100)
    MOD SAVE
STR 10 +0 +0
DEX 13 +1 +1
CON 16 +3 +3
    MOD SAVE
INT 13 +1 +1
WIS 11 +0 +0
CHA 13 +1 +1

Skills: Deception +3, Medicine +2, Religion +3

Resistances: Poison

Senses: Passive Perception 10

Languages: Common, Cult Cipher


Traits

Plague Vessel. When the Cult Plaguebearer is reduced to 0 hit points, creatures within 5 feet must succeed on a DC 12 Constitution saving throw or take 3 poison damage.   Rotting Devotion. The Cult Plaguebearer has advantage on saving throws against being frightened while it can see an undead creature.   Contaminated Supplies. If searched, the Plaguebearer carries diseased bandages, tainted bread, or a vial of plague slurry.


Actions

Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 slashing damage.   Plague Flask. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target or 5-foot space. Hit: The flask shatters. Creatures within 5 feet must make a DC 12 Constitution saving throw. On a failure, a creature takes 5 poison damage and is Poisoned until the end of its next turn. On a success, it takes half damage and is not Poisoned. The Plaguebearer carries one plague flask.


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