Medium Human, Farmer, Merchant, Child, Elder, or Refugee, Any Good
A frightened citizen of Hearthglen caught in the middle of the plague outbreak. Civilians are not meant to be combatants. They are objectives, emotional stakes, and reminders that the undead were ordinary people only hours earlier.
Survival. Family. Home.
Their loved ones, Hearthglen, and the hope that help will arrive.
Panics easily and may make dangerous choices under pressure.
Hearthglen, Andorhal, chapels, barricades, town halls, refugee camps, farms
Panic. When a hostile undead creature moves within 10 feet of the civilian, the civilian must succeed on a DC 10 Wisdom saving throw or become frightened until the end of its next turn. Noncombatant. The civilian has disadvantage on attack rolls.
Improvised Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage. 1d4 Run for Safety. The civilian moves up to its speed toward the nearest visible ally, shelter, or barricade.
Cry for Help. When targeted by an attack, the civilian cries out. One allied creature within 30 feet that can hear them may use its reaction to move up to half its speed toward the civilian.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!