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Homebrew

Elara Kar'lits
MEDIUM HUMANOID (ELF)

Armor Class: 20

Initiative: +1 (11)

Hit Points: 97 ( 15d10+30 )

Speed: 30 ft.

Challenge: 9 (XP 5000; PB +4)
    MOD SAVE
STR 19 +4 +8
DEX 12 +1 +1
CON 20 +5 +5
    MOD SAVE
INT 13 +1 +1
WIS 15 +2 +6
CHA 14 +2 +2

Skills: Intimidation +8, Athletics + 6,

Resistances: Acid

Gear: Plate Armor of Acid Resistance, Sentinel Shield, Battleaxe +1

Senses: Darkvision 120 ft., Passive Perception 16

Languages: Aurelian


Traits

Fey Ancestry. Magic can't put the Elara to sleep.   Sentinel Shield While the sentinel shield is worn, Elara has Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye.


Actions

Multiattack. Elara makes three Battle Axe attacks or .   Battle Axe. Melee Attack Roll: +9, reach 5 ft. or range 120 ft. Hit: 14 ( 1d8+5 ) Slashing damage.  


Bonus Actions

Topple. If Elara has hit a creature with an attack, she can force the creature to make a Constitution saving throw (DC 16). On a failed save, the creature has the Prone condition.


Reactions

Protection When a creature Elara can see attacks a target other than her that is within 5 feet of her, she can use her reaction to impose disadvantage on the attack roll. She must be wielding a shield.


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