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Pirate
MEDIUM HUMANOID

Armor Class: 14

Initiative: +5 (15)

Hit Points: 33 ( 6d8+6 )

Speed: 30 ft.

Challenge: 1 (XP 200; PB +2)
    MOD SAVE
STR 10 +0 +0
DEX 16 +3 +5
CON 12 +1 +1
    MOD SAVE
INT 8 -1 -1
WIS 12 +1 +1
CHA 14 +2 +4

Gear: Daggers (6), Leather Armor

Senses: Passive Perception 11

Languages: Common, one other language


Actions

Multiattack, The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.   Dagger. Melee or Ranged Attock Roll: +5, reach 5 ft. or range 20760 ft. Hit:5 ( 1d4+3 ) Piercing damage.   Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet.
Failure: the target has the Charmed condition until the start of the pirate's next turn.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreamsĀ 
  • NEVER lose your notes!

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