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Spellblade in Daggerheart

Spellblade - Tier 1 Solo
A mercenary combining swordplay and magic to deadly effect.

Motives and Tactics: Blast, command, endure

Difficulty: 14 | Thresholds: 8/14 | HP: 6 | Stress: 3
ATK: +3 | Melee | 1d8+4 phy/mag
Experience: Magical Knowledge +2

Features

Arcane Steel - Passive: Damage dealt by the Spellblade’s standard
attack is considered both physical and magic.
Suppressing Blast - Action: Mark a Stress and target a group
within Far range. All targets must succeed on an Agility Reaction
Roll or take 1d8+2 magic damage. You gain a Fear for each target
who marked HP from this attack.
Move as a Unit - Action: Spend 2 Fear to spotlight up to fi ve allies
within Far range.
Momentum - Reaction: When the Spellblade makes a successful
attack against a PC, you gain a Fear.

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