Dustriders
Psionic Amplifier Gun
Weapon
Uncommon
Mastery Archetype: Exotic Ranged
Mods
Not Applicable
Charges: 3x the User's Proficiency Bonus
Fire Modes: Concentrated Blast, Subjugator Attack, Wide Area Blast
Maneuvers
Concentrated Blast - Unleash your psychic energy in a 45 by 5 ft. line as an attack and expend two charges to deal 2d8 Psychic Damage in the area of effect. All targets inside the area of effect must make an Intelligence saving throw against a DC equal to 8 + Your Proficiency Bonus + your Intelligence Modifier. On a failed save, a target takes the rolled damage and is unable to use its Reactions until the end of your next turn. On a successful save, a target only takes half damage. On a failed save, a target takes the rolled damage and suffers the effects of the Psychic Debilitator property. On a successful save, a target only takes half damage.
Singular Psionics - Expend a charge to make an attack roll against a target within range, dealing 3d8 Psychic damage.
Wide Area Blast - Unleash your psychic energy in a 20 ft. Cone as an attack and expend two charges to deal 2d8 Psychic Damage in the area of effect. All targets inside the area of effect must make an Intelligence saving throw against a DC equal to 8 + Your Proficiency Bonus + your Intelligence Modifier. On a failed save, a target takes the rolled damage and suffers the effects of the Psychic Debilitator property. On a successful save, a target only takes half damage.
Special Maneuvers
Aphorini Hive Psionics - If you are an Aphorini, you may choose to unleash a massive amount of your stored psychic energy when you make an attack with this weapon by using your Bonus Action. You may expend a number of additional charges equal to your Proficiency Bonus and add that same number of damage dice to your roll. Targets that failed their saves versus this attack are afflicted with the Suppressed condition until the end of your next turn. You may take a free ranged opportunity attack against suppressed targets without expending a charge if they leave cover or attempt to attack you or an ally. Once you have used this maneuver, you may not use it again until you finish a Short or Long rest.
Subjugator Attack - Expend a charge to make an attack roll against a single target within range and deal 3d8 Psychic damage on a successful attack. The target must then make an Intelligence saving throw against a DC equal to 8 + your Proficiency Bonus + your Intelligence modifier, or be Paralyzed until the end of your next turn in addition to this weapon's normal effects.
Properties
Psionics-Restricted - Only psychic-sensitive users may utilize this weapon. Only Aphorini are capable of using the special maneuver: Hive Psionics to increase its number of damage dice once per Short or Long rest.
Psychic Debilitator - Targets that failed their saves or are hit by a successful Attack action with this weapon take the rolled damage, are Dazed and must subtract 1d4 from any Ability Checks or Attack Rolls they make until the start of your next turn.
Special Properties
Stealthy
Loading: This weapon regains all of its charges after finishing a Long Rest, and regains half of its maximum charges after finishing a Short Rest.
Jamming: This weapon does not jam.
Handling: 1-Handed
The psi-blast weaponry that the Aphorini use can deal debilitating psychic damage to opponents caught unprepared, as most enemies do not have equipment that can withstand the attacks. This weapon is effectively an energy shotgun that fires a blast of psionic energy. It utilizes Aetherion Crystals embedded in the fingers of a sort of glove mechanism with three electrodes wired to the user. The Aphorini can amplify this damage with their own powers, adding their proficiency bonus in number of damage die to the attack, but this Special Maneuver can only be used once per Short or Long Rest. Praetorians use this weapon to great effect to suppress and subjugate opponents.
| Type |
Damage |
Damage |
Range |
| Simple Ranged |
2d8 |
Psychic |
90/180 |
Weight: 2lbs