| Pronouns | he/him |
|---|---|
| Heritage | Ridgeborne Emberkin Emberkin
Emberkin are descended from fire elementals. They are humanoids whose bodies are a combination of flesh and fire.
Fireproof: You are immune to damage from magical or mundane flame.
Ignition: Mark a Stress to wreathe your primary weapon in flame until the end of the scene. While ablaze, it gives off a bright light and grants a 1d6 bonus to damage rolls against targets within Melee range.
|
| Level | 1 |
| Class | Wizard, School of War |
| Domains | Codex , Splendor |
| Evasion | 11 |
|---|---|
| Armor | |
| Stress |
| Minor Damage |
7 | Major Damage |
14 | Severe Damage |
|---|---|---|---|---|
| HP: | ||||
| Hope | |||
|---|---|---|---|
| Hope Feature | Not This Time: Spend 3 Hope to force an adversary within Far range to reroll an attack or damage roll. | ||
| Experience | Score |
|---|---|
| I'm drawing a blank here... | 2 |
| Ambitious | 2 |
| Wepaon | P/S | Trait | Range | Dam. Dice | Type | Size | |
|---|---|---|---|---|---|---|---|
| Quaterstaff | S | Instinct | Melee | d10+3 | phy | 2h |
| Armor | Base Thresholds | Base Score | |
|---|---|---|---|
| Leather | 6/13 | 3 |
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