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Mirelurk in Fallout RPG

Mirelurk

Level 7, Mutated Crustacean,
Normal Creature (45 XP)

The most common of the mirelurk family is just referred to as a mirelurk. These creatures resemble horseshoe crabs, with large pincers capable of breaking bones. They can be found in groups in most places where there are large bodies of water. Sometimes barnacles, netting or other debris can find it’s attached to its shell making them easier to spot.





 

Body Mind
7 5
Melee Guns Other
4 0 3
HP Ini Defense
1 12 1 (2 if aiming at the face)
Phys. DR Energy DR Rad. DR Poison DR
1(Face), 4(Rest of Creature) 2 IMM 2(Face), 4(Rest of Creature)
Attacks

PINCERS: BODY + Melee (TN 11), 6 DC Physical damage




Special Abilities

IMMUNE TO RADIATION: The mirelurk reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation
SMALL WEAK POINT: While the mirelurk’s body is covered in a toughened shell, its face is its weak point. This area is small and difficult to accurately hit. The face is treated as having a defense of 2.
AQUATIC: The mirelurk can swim and submerge itself in water indefinitely without needing to come up for air. They suffer no difficulty increase for attacks or movements made while underwater.




Inventory

BUTCHERY: Scavengers can butcher a dead mirelurk with a successful END + Survival test with a difficulty of 0. This yields 2 DC portions of mirelurk meat. For each Effect rolled, they also yield 1softshell mirelurk meat.





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