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Tanyth Iarjeon (Nemesis) in Genesys

Tanyth Iarjeon (Nemesis)

Elven Crime Lord of New River

Archetype: Elf

Tier: Nemesis

Setting: Caldrith – Urban/Underworld

2 3 4 4 3 3
3 15 6 1 1
  • Skills: Coercion (Will): 2; Cool (Presence): 3; Deception (Cunning): 4; Discipline (Will): 2; Knowledge (Underworld) (Int): 3; Leadership (Presence): 2; Negotiation (Presence): 2; Perception (Cunning): 2; Ranged (Light) (Agility): 2; Skullduggery (Cunning): 3; Stealth (Agility): 2
  • Talents: Adversary 2 – Upgrade the difficulty of all combat checks against Tanyth twice; Street Smarts – Remove [Setback] on Skullduggery and Streetwise Checks; Plausible Deniability – Add [Boost] to Deception when using partial truths or public cover stories; Inspiring Rhetoric – May use Leadership to grant allies [Boost] on actions for 1 round; Quick Draw (Cane Rapier) – May draw or stow the concealed weapon as an incidental.
  • Abilities: None
  • Equipment:

    Concealed Cane Rapier – Melee; Damage 5; Crit 3; Pierce 2; Finesse

    Silken Wardrobe (Yeorian Silk) – Counts as armored clothing, provides 1 defence (both types, and Soak +1

    Silver Crescent Pin – A symbol of rank in the Society of the Crescent Moons. May trigger social encounters, threats, or allegiance from NPCs.


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