| d12 | Troublesome Curse |
|---|---|
| 1 | Ability Score Penalties - You take a -4 penalty to one ability score, or a -2 penalty to two ability scores. |
| 2-4 | Insanity You roll on the Mild Temporary Insanity Table (see Insanity). At the start of each day, you must succeed on either a 20 DC Wisdom saving throw or a DC equal to the chance of failure for the failed Powers check, whichever is least. On a failure, you suffer the short-term madness you rolled at some point during the next 24 hours, at the DM's discretion. |
| 5-7 | New Fear - You roll on the Seed of Fear Table (see Fear & Stress), gaining a new fear that can affect combat & roleplay. |
| 8 | Partial Disability - You suffer from partial blindness/deafness. If you are partially blind, you have disadvantage on any ability check that requires sight & your attack rolls are at disadvantage if reliant on sight. If you are partially deaf, you have disadvantage on any ability check that requires hearing. |
| 9-10 | Physical Changes - You suffer a major physical change. Examples include having monstrous facial features, vestigial wings, limbs becoming bestial or deformed, or a physical sex change. |
| 11-12 | Personality Changes - You gain a significant personality flaw, such as becoming obsessed with obtaining something that is unobtainable due to the curse itself or suffering an evil alignment shift. |
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!