| d12 | Frustrating Curse |
|---|---|
| 1 | Ability Score Penalty - You take a -2 penalty to an ability score. |
| 2-3 | Insanity - You roll on the Mild Temporary Insanity Table (see Insanity). At the start of each day, you must succeed on either a 20 DC Wisdom saving throw or a DC equal to the chance of failure for the failed Powers check, whichever is least. On a failure, you suffer the short-term madness you rolled at some point in the next 24 hours, at the DM's discretion. |
| 4-5 | New Fear - You roll on the Seed of Fear Table (see Fear & Stress), gaining a new fear that can affect combat & roleplay. |
| 6 | Sunlight Sensitivity - While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. |
| 7 | Physical Changes - You suffer a significant physical change. Examples include having bestial facial features, patches of fur or scales, a short tail, a hunchback, or growing/shrinking up to 1' in height. |
| 8-9 | Weird Tastes with Penalty - You must eat a strange substance once per day, such as fresh blood, raw meat, pages from a holy book, or graveyard soil. Failure to do so results in a penalty like having disadvantage on attack rolls for the next 24 hours. |
| 10-11 | Weird Rituals with Penalty - You must perform some minor dark ritual once per day, such as insult a close friend, frighten a random stranger, or draw occult sigils in public places. Failure to do so results in a penalty like having disadvantage on ability checks for the next 24 hours. |
| 12 | Vocal Changes - Your voice develops a sinister, inhuman quality. |
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