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Screams of the Damned in Dungeons & Dragons 5e

Screams of the Damned

4-level Enchantment

Casting Time: 1 action
Range/Area: 5 ft.
Components: Material
Materials: Hit Dice
Duration: 1 minute (concentration)
Attack/Save: melee
To cast this spell, you must expend six hit die or else the spell fails.   Make a melee spell attack on a creature you can touch. On a hit, the target creature takes an amount of damage equal to two of the hit dice expended and suddenly hears the agonized screams of the voices of the past, making them go mad. The target distrusts everyone to a supernatural degree, and on its turn it must attempt one of the following actions;  
  • Attack the nearest creature with every attack action they have available
  • Dash and move all of their movement away from the nearest creature, regardless of any danger they may face as long as they believe they could survive it
  • Use one of their attack actions against themself, as long as they could realistically do so.
  Additionally, as an action on your turn you can expend another one of the hit die to deal the hit die in damage to them and force them to perform one of these actions. Or, you can instead expend four of the remaining hit die to deal those hit die in damage to the target and cause them to gain three seperate long term madnesses.   This spell ends after 1 minute, or until you expend all of the hit dice required to cast this spell. After this spell ends, you gain advantage on history checks for 1 hour, as the voices have settled now upon your ears.

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