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Elementara

Wind Cannon

4-level Transmutation

Casting Time: 1 action
Range/Area: Self (60-ft. cone)
Components: V, S
Duration: Instantaneous
You call upon the power of the wind to lift and throw objects within a 60-foot radius centered on you, which could include rocks, debris, and small pieces of furniture. You draw such objects towards yourself before you cause a gust of wind to blast outward in a 60-foot cone, hurling the objects in its path. Each creature in the cone must make a Dexterity saving throw, taking 6d6 damage on a failed save or half as much damage on a successful one. The damage type is appropriate to the objects hurled, for example, if you throw rocks or debris, the spell would deal bludgeoning damage, and if you threw lit torches the spell would deal fire damage.   In addition, creatures that failed their saving throw are knocked prone.
At higher levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th

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