Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

The Traveler's Guide to Aellorah

Ettinor

The Ettinor, created by Estrea, were gifted with enormous strength and imposing size and were originally intended to hunt and kill the creatures that the dark god, Emir unleashed on Aellorah. The Ettinor would go on to form the hunting group known as The Bone Collectors, which hunts the monsters that prey on the other races of Aellorah and uses their bones to craft specialized equipment.

Ettinor originated in Gothir, but by that point, the other races of Aellorah had settled parts of northern Gothir and greeted them. The Ettinor were initially feared because of their appearance and because they practice cannibalism, but when their bloodlust for monster hunting subsides, they can display a serene calm. The Letheni especially do not get along with the Ettinor, seeing them as monstrous savages, and the Vesperkin do not get along with them because the Ettinor treat them like children, condescending to them. But in time, most adapted and welcomed the Ettinor as children of the Seven Sisters.

Ever since The Spellscar eruption in Gothir, many of the Ettinor have migrated to the Esterburn Highlands region of Arak. Many still reside in Gothir, but the ever advancing horde of Bakari has made life in Gothir extremely inhospitable, and not all Ettinor crave violence.

The Ettinor inherited the divine domains of Death and Winter, and one other domain dependent on their subrace.

Ettinor by Emman Cortez
ability score increase: Your Strength score increases by 2.
age: The Ettinor live the shortest lives on Aellorah, ranging from 40 to 50 years. However, due to their lifestyles, many do not live past their mid-30s. They retain their strength throughout their entire lives and do not suffer deterioration in their elder years. They reach the age of maturity at 14 years old.
Size: Medium
speed: Your base walking speed is 30 ft.
Languages: You can speak, read, and write Ettunak and Myrin.
race features:

Cannibalism

Once per long rest, you can spend 1 minute to consume the flesh of a recently dead creature, and in doing so, absorb their strength and memories. Upon consuming a creature's flesh, you gain one of that creature's defensive attributes; one of their damage resistances, immunities, or ability scores. If you know any of the creature's resistances or immunities, you may choose; otherwise, it is at the discretion of the DM. If you choose one of the creature's ability scores, you replace the relevant ability score with the creature's ability score for the duration. The attribute absorbed from the creature lasts for 7 hours. Additionally, you gain a glimpse into the creature's memories from the last day of its life, appearing as brief visions.

You have immunity to any disease or poison effects that consuming the flesh would cause. If the creature does not have any special attributes that can be absorbed, this ability is not spent. You cannot use this ability on a creature that does not have any edible body parts.

Icy Veins

You have frigid blood and can survive in the harshest of temperatures without protection, as low as -50°F. You have resistance to cold damage and you automatically succeed on saving throws that would cause exhaustion due to cold weather conditions.

Giantkin

You count as one size larger when determining your carrying capacity, and you have advantage to ability checks to grapple or shove creatures of your size or smaller. Additionally, when you move a grappled creature, you do so at full movement speed without penalty.

Bonehead

Your skull is very dense, giving you advantage to saving throws to avoid being stunned.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems