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Conjure Skeletons in Dungeons & Dragons 5e

Conjure Skeletons

5-level Conjuration

Casting Time: 1 minute
Range/Area: 90ft
Components: V, S, M
Materials: tbd
Duration: Concentration, up to 1 hour

You call forth a group of skeletons. Four skeletons appear in an unoccupied area of your choosing, within range. The skeletons disappear when they drop to 0 hit points or when the spell ends. The skeletons are friendly to you and your companions for the duration. Roll initiative for the skeletons as a group, but take their turns individually. They obey any verbal commands that you issue to them (no action required by you).

At higher levels:

When you cast this spell using a spell slot of 6th level or higher, The number of skeletons increases by two for each slot level above 5th.

Available for: Tiefling Sorcerers, Wizards

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