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Additional suggested Tech expenditure

Additional suggested Tech expenditure

Not a restrictive list, more of a list of suggestions and to show the relative power levels of a, h, t & d.


CostOptions
h
  • The Replicator short-circuits, and causes the character to suffer +2 Strain or +1 Wound, Player's choice.
  • +b to any further attempts to use Macros until the end of next Turn.
  • Concentration is wavering, suspending any maintained effects until the target makes another Concentration Maneouver.
    If target's Concentration is already wavering, it is broken instead.
hh
  • Until the end of the Encounter, enemies add +b when using a Magic, Tech or Combat Mastery ability targeting this character.
  • Target's Concentration is broken.
hhh
  • The character's replicator is damaged one step.
  • The ability is slightly more powerful than expected, and another character of the GM's choice is affected by the ability as well.
d
  • The character overexerts themselves, and is unable to activate any Macros for the rest of the Encounter.
  • The character overexerts themselves and is unable to activate any Programs for the rest of the Encounter.
  • The GM selects the target of the ability. If the caster is an NPC, the targeted Player chooses who is targeted instead.

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