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Chaos Orb

1-level Evocation

Casting Time: 1 action
Range/Area: 90ft
Components: V, S
Duration: Instantaneous
Attack/Save: ranged spell attack

You hurl a 4-inch-diameter sphere of energy, the colour of this sphere determined by rolling a d12, which will determine the type of damage (see below). Make a ranged spell attack against the target, on a hit the target takes 3d8 damage of the random type.

 
d12Damage TypeAppearance
1Acidbubbling yellowish fluid orb, making a hissing sound when flying
2Coldpale whitish-blue crystalline orb, making a howling sound when flying
3Forcepurplish energy orb, making a slight humming sound when flying
4Lightningdark bluish translucent orb with sparks of electricity flying off it, making sparking sound when flying
5Poisongreen gaseous orb with green fumes evaporating above it, making a low gusting sound when flying
6Psychictranslucent pinkish orb, making no sound as it is flying
7Thundertranslucent whitish orb with a rippling surface, making a thunder crash sound when flying
8Firered fiery orb, making a flaming sound when flying
9Necroticblackish grey orb of dripping liquid, making a sloshing sound when flying
10Bludgeoningsolid metal orb, making a whooshing sound when flying and a clanging sound when striking
11Piercingorb of metallic spikes, making a whooshing sound when flying and a thunking sound when impacting
12Slashingorb of barbed wire, making no sound when flying and making a slicing sound when impacting
At higher levels:

When you cast this spell using a spell slot of 2nd or higher, the damage increases by 1d8 for each slot level above 1st.


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