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Almighty Strike in Dungeons & Dragons 5e

Almighty Strike

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: Self (30ft radius)
Components: V, S, M
Materials: tbd
Duration: Instantaneous
Attack/Save: Dexterity saving throw
Damage/Effect: force, knocked prone

You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centred on you. The first 1d4 opponents in range must succeed on a Dexterity saving throw or take 1d4 force damage and be knocked prone. On a successful save they take half damage.

At higher levels:

This spell's number of targets and amount of damage increases to 1d6 when you reach 5th level, 1d8 at 11th level, and 1d10 at 17th level.


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