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Hammer of Dawn in Dungeons & Dragons 5e

Excal-heim

Hammer of Dawn

Gargantuan orbital weapons platform,
Armor Class:
Hit Points:
Speed: , can hover

STR

-5

DEX

-5

CON

-5

INT

-5

WIS

-5

CHA

-5


Capacity

Travel Pace:

10 to 100 crew
Cargo: If it fits inside
Per Round: N/A Per day: N/A

Parts

Platform Hull

Hp: 30,000
AC: 15
Damage Threshold of 15.

Grav-thrusters

Hp: 100
AC: 13
If destroyed, the Platform will start falling.

HoD Power Core:

Hp: 75
AC: 12
Can only be targeted from the outside once Hull is at 10% hp.

Actions

Multiattack All 12 Rail funs fire per turn (2 per side, 6 sides).   Rail Gun.(AC 17. HP 25.) Ranged Weapon Attack: range 300(+6 to hit)/900(+0 to hit)/1,800(-6 to hit) ft. one target.
Hit: 26 4d12 Piercing + 26 4d12 Lightning Damage. The Rail gun can't target anything within 100 feet.   The Hammer of Dawn: The laser can be fired once per day and deals 220 40d10 radiant damage to all creatures within a 30-foot radius. All structures and objects are completely destroyed unless specifically built to resist radiant energy. Creatures in this area must make a DC 20 Con Save, taking half damage on a success.
When the laser is commanded to fire the DM rolls a d10 , on a 1 the laser fizzles and fails.

Repairs

  • Base. Over the course of the month and for 6,000 gp, fully heal 1 type of ship component.
  • Tier 1. Over the course of the month and for 8,000 gp, fully heal 1 type of ship component.
  • Tier 2. Over the course of the month and for 10,000 gp, fully heal 1 type of ship component.
  • Upgrades

    The upgrades below requier an Engineer/Artificer of sufficient skill(level/CR). Additionaly, Each upgrade increas the price of repairs by one tier, as shown above.
  • Auto defence. Costs 4,200 gp and 3 months. CR 12 The 12 rail gun's are equiped with small targeting constructs that target anything that comes too close. This upgrade provides you with 3 magic rings the constructs can sense, signaling to them that the rings wearer is not to be targeted.
  • Auto hammer. Costs 8,000 gp and 2 months. CR 15 The main gun, if you can call it that, is equiped with an advanced targeting construct. This construct is linked to a small iron wand, which is inscribed with the words "ban hammer" and a small red button half way down its length. When the iron wand is pointed at somthing via the hand of a living/undead creature, the Hammer of dawn will fire its main "gun" at the target.
  • Finally the time required by the upgrades must be spent on the station and additional Engineers/Artificers of sufficent or greater skill will not lower either the time or money requierments.

    A large hexagonal space station with a central tower acting as the housing/barrel of the main gun. The station draws its power from a captured star, feeding it through the corpse of a god. The power drain of the main gun makes the whole station go dark when charging and firing.   The interior is a simple circular maze with lots of random rooms. When looking at a map, the layout looks like a circit board. There are two command decks, the primary one can be jetosend as an escape pod. It is the only escape pod.   Please note: in the realm of Excal-heim, stars are magic balls of light about the sise of a house. The star used by the hammer is rather large.

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