Dustriders
Mag-Driver Rifle MDR-12
Firearm
Uncommon
Mods:
Accessories
Barrel
Capacitor System
Foregrip
Magazine
Sight
Stock
Underslung Attachment
Magazine Size: 16 (each D8 counts as one shot)
Fire Modes: 4d8 (Burst), 1d12 + 6 (Single Shot) Piercing Damage
Cartridge: Ferromagnetic Slug
Special Maneuvers
Charged Shot - Before moving on your turn, fire one 1d12 + 6 Piercing damage shot, with a bonus of +10 to hit as an Attack action. Upon making a successful attack, the shot will pierce up to five additional targets in the line of fire, dealing half damage to the secondary targets. Firing once allows the capacitors to charge to full. You can perform this maneuver once per turn.
Special Properties
AP IV
Integrated Spectral Sensor Scope - Allows the user to see hot targets through walls up to 5 feet thick, negating any Cover bonus to Evasion.
Mag-Driver - This weapon can pierce multiple targets, striking up to three additional targets in the line of fire upon making a successful Attack. Secondary targets take half damage.
Maiming - The Mag-Driver's Charged Shot maneuver has the potential to Maim the first target when rolling a critical success on the attack roll.
Wallbanger - Can pierce solid structure to deal half damage to a single target on the other side. Will go through up to 5 feet of structure. Striking a target through solid structure does not allow the Maiming conditions to be met.
Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload
Jamming: On a critical failure, roll a 1D8, if it lands on a 2 or less, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam
Handling: 2-handed
The Mag-Driver Rifle uses Lorentz forces to electromagnetically accelerate a ferromagnetic projectile up to hypersonic speeds in a linear induction barrel. This weapon is capable of firing straight through cover, and fires at such a speed that it also bypasses most armor. It's a fearsome weapon but because of the shape of the projectile, it also doesn't inflict particularly large wounds, instead piercing a target and just about any armor. This weapon is capable of piercing full cover and several medium-sized targets. The weapon uses compact CNT capacitors to reduce weight, but most of the mass is distributed along the barrel because of its LIR (linear induction rail) system. The barrel itself, because of the demands and stressors of the extreme forces acting upon it, must be replaced more frequently than traditional firearms.
| Type |
Damage |
Damage |
Range |
| Martial Ranged |
4d8 (Burst), 1d12+6 (Single Shot) |
Piercing |
270/540 (6/12 hexes) |
Weight: 10lbs