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Inebriated

Inebriated


  • An inebriated creature has disadvantage on Dexterity, Wisdom, and Intelligence ability checks and saving throws, as well as attack rolls.

  • An inebriated creature has advantage on Charisma ability checks.

  • An inebriated creature gains temporary hit points equal to their 3x proficiency bonus for the duration of the condition.

  • Every time an inebriated creature fails a Constitution saving throw to resist further inebriation, they gain 1 level of exhaustion.

  • Every hour while they are conscious and inebriated, or if they are conscious and have levels of exhaustion caused by inebriation, a creature can make a DC 10 Constitution saving throw. If they succeed and they have levels of exhaustion caused by inebriation, a level of exhaustion is removed. If they succeed and don't have levels of exhaustion caused by inebriation, they are no longer inebriated.

  • The inebriated condition can also end when the creature finishes a long rest.




 

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