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Bleeding

Bleeding



A bleeding creature has been dealt a serious wound that has opened a vein or artery. They are still conscious, but unless the wound is treated, they could die.



  • At the end of their turn, a bleeding creature takes necrotic damage equal to half the damage they took from the attack that inflicted the condition.

  • The creature may attempt to use its action to end the condition and stop bleeding by succeeding on a Constitution saving throw with the DC equal to the last amount of damage inflicted by this condition.

  • Any healing received reduces the damage the creature will take from bleeding by 1 point of damage for every 2 hit points healed. Once the damage value reaches 0, the condition ends.



World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreamsĀ 
  • NEVER lose your notes!

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100+ RPG systems