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Bagpipes of Forceful Gathering in Dungeons & Dragons 5e

Bagpipes of Forceful Gathering

Instrument

Uncommon

In addition to any properties that it already had before:   The bagpipes have 2 charges. The bagpipes regain all expended charges after a long rest. If you expend the bagpipes' last charge, roll a d20. On a 1, a sad sound effect plays as the bagpipes crumble to dust and are destroyed.   While playing the bagpipes, you can use an action to expend one of its charges to let forth an attractive/ crushing force. A 20-foot-radius sphere of force forms around the player of the bagpipes and tugs at the creatures there. Each creature in the sphere must make a Constitution saving throw (save DC 13). On a failed save, the creature takes 2d10 force damage and is pulled in a straight line toward you, ending in an unoccupied space as close to the center as possible (even if that space is in the air). On a successful save, the creature takes half as much damage and isn't pulled. You make a Constitution saving throw (save DC 13+number of failed saves) On a fail, the creatures who are pulled collide with you, dealing 1d10 force damage to you per creature pulled.

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