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Elatha

1 Level (0/300 XP for level-up) Urban Bounty hunter | Divinity: Elderstorm Background (Flow)True Dragon - Electric Race / Species / Heritage :) Alignment
Witch Hunter
Level 1
Hit Dice: 1/1
1d10+3 Class 1

STR 10

+0

DEX 18

+4

CON 16

+3

INT 13

+1

WIS 13

+1

CHA 9

-1

13
Hit Points
+4
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+6 Dexterity
+3 Constitution
+3 Intelligence
+1 Wisdom
-1 Charisma
saving throws
+4 Acrobatics DEX
+1 Animal Handling WIS
+1 Arcana INT
+0 Athletics STR
-1 Deception CHA
+1 History INT
+3 Insight WIS
-1 Intimidation CHA
+3 Investigation INT
skills
+1 Medicine WIS
+1 Nature INT
+1 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+3 Religion INT
+4 Sleight of Hand DEX
+6 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Crossbow, light +6 DEX 1d8+4 Piercing
 Ammunition, Loading, Range, Two-Handed
Saber +6 DEX 1d8+4 Slashing
 Finesse
Attacks

Racial Features


Darkvision
Gain 60ft Darkvision, as long as there is light nearby. You cannot see in total darkness. This is represented by an extra layer along your eye.


Draconic Ancestry - Electric
Damage Resistance - Lightning


Draconic Heritage
You can conduct electricity throughout your body, allowing you to numb some pain. Gain one use of Second Wind, once per long rest. This bonus scales through a hidden mechanic not yet discovered.
True Dragons
At 5th level, gain a 40ft fly speed, simply levitating off the ground.

Class Features


Blood Hunter Features

Blood Curse of the Fallen Puppet
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.

Amplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).

Features & Traits
Equipment
Studded Leather, Crossbow light, Saber, Crossbow Bolts, Backpack


Backpack
Alchemist's Supplies, Bedroll, Mess Kit, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 20, Platinum: 0 Money
Southern (Draconic)

Tools
Flute (Backgrounds)
Thieves' Tools (Background)
Alchemist Supplies (Class)

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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