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Inneathe Highriver in Dungeons & Dragons 5e

Inneathe Highriver

4 Level (0/6500 XP for level-up) Background Kitsune Race / Species / Heritage Chaotic Neutral Alignment
Purple Magic Witch
Level 4
Hit Dice: 4/4
1d8+2 Class 1

STR 13

+1

DEX 15

+2

CON 14

+2

INT 10

+0

WIS 10

+0

CHA 20

+5

34
Hit Points
+2
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
Spellcasting ...
+7 Attack mod
CHA Ability
+5 Abi Mod
15 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+2 Dexterity
+2 Constitution
+0 Intelligence
+2 Wisdom
+7 Charisma
saving throws
+2 Acrobatics DEX
+0 Animal Handling WIS
+2 Arcana INT
+1 Athletics STR
+7 Deception CHA
+0 History INT
+0 Insight WIS
+5 Intimidation CHA
+0 Investigation INT
skills
+2 Medicine WIS
+0 Nature INT
+2 Perception WIS
+5 Performance CHA
+7 Persuasion CHA
+0 Religion INT
+2 Sleight of Hand DEX
+4 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Race
Natural Weapon (Bite Attack). In their natural form, a Kitsune has a bite attack that deals 1d4 points of piercing damage. It can be counted as Finesse.


Shape Change. A Kitsune can change their shape into a single specific human form on the same sex. It takes an action to change forms, and the form can be assumed indefinitely until death.




Witch
Possessed. Your soul is occupied by a foreign spirit that sometimes tries to wrest away your consciousness. However, while you sleep, the spirit whispers magical secrets to you. You learn an additional witch spell at a level for which you have spell slots at 1st level, and again at 4th level, 8th level, and 12th level. These spells don’t count against your total number of spells known.


Hexes. Hallucination, Evil Eye, Ward, Bleeding

Feats
Inspiring Leader
Magic Keystone

Features & Traits
Light Crossbow
20 bolts
Component Pouch
Scholar's Pack
Leather Armour
Dagger x2
Alchemist Supplies
Poisoner's Kit
Weaver's Tools
Comfy fancy pillow
Raccoon (for bean)
Crystal Ball (Magical)
4x Secret Journals

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 12100, Platinum: 0 Money
Cantrips:
Minor Illusion
Prestidigitation
Chill Touch
Resistance
Message
Sapping Sting


Level 1:
Bane
Rumor
Curse of Chains
Flawed Reconstruction
Charm Person
Flawed Reconstruction
Psychedelics
Silent Image

Level 2:
Blindness/Deafness
Crown of Madness
Enthrall
Invisibility
Spellcasting
Armor: Light armour
Weapons: Simple weapons, shortswords, whips, and all ranged weapons
Tools: Alchemist’s supplies, poisoner’s kit, weaver's tools
Saving Throws: Wisdom, Charisma
Skills: Arcana, Deception, Perception, Stealth
Languages: Common, Sylvan

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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