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Staff of the Four Seasons in Dungeons & Dragons 5e

Staff of the Four Seasons

Weapon

Legendary Requires Attunement

This magical staff changes with the seasons. You can spend 10 minutes concentrating on the staff to change it to a different season. It remains in this new form for the next 8 hours before reverting to the current season again.   The staff has 6 charges. While holding it, you can expend 1 or more of its charges to cast one of the following spells from it as an action (depending on the season) using your spell attack modifier and/or spell save DC:  
  • Winter. Darkvision (1 charge)
  • Spring. Guiding bolt (2 charges)
  • Summer. Burning hands (1 charge)
  • Autumn. Pass without a trace (2 charges)
  • Awakened
    When a character awakens this item, apply the following changes to the item's traits.   The staff grows to 8 charges in total. While holding it, you can expend 1 or more of its charges to cast one of the following spells from it as an action (depending on the season) using your spell attack modifier and/or spell save DC:  
  • Winter. Ray of sickness (1 charge), darkvision (1 charge), sleet storm (3 charges)
  • Spring. Guiding bolt (2 charges), moonbeam (2 charges), plant growth (3 charges)
  • Summer. Burning hands (1 charge), spike growth (2 charges), fireball (3 charges)
  • Autumn. Inflict wounds (1 charge), pass without a trace (2 charges), vampiric touch (3 charges)
  • Exalted
    When a character exalts this item, apply the following changes to the item's traits.   The staff grows to 10 charges in total. While holding it, you can expend 1 or more of its charges to cast one of the following spells from it as an action (depending on the season) using your spell attack modifier and/or spell save DC:  
  • Winter. Ray of sickness (1 charge), darkvision (1 charge), sleet storm (3 charges), conjure elemental air (5 charges)
  • Spring. Guiding bolt (2 charges), moonbeam (2 charges), plant growth (3 charges), conjure elemental water (5 charges)
  • Summer. Burning hands (1 charge), spike growth (2 charges), fireball (3 charges), conjure elemental fire (5 charges)
  • Autumn. Inflict wounds (1 charge), pass without a trace (2 charges), vampiric touch (3 charges), conjure elemental earth (5 charges)

  • Type Damage Damage Range
    Simple Melee 1d6 / 1d8 Bludgeoning



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