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Falling Stars

Weapon

Legendary Requires Attunement

You gain a +1 bonus to attack and damage rolls made with Falling Stars. When you hit an aberration with Fallen Stars, the creature takes an additional 1d6 radiant damage. Immediately after you make a ranged attack with Falling Stars, the dagger returns to your hand, if you're currently holding the other dagger.
Awakened
When a character awakens this item, apply the following changes to the item's traits.
  • Increase the bonus to attack and damage rolls made with Falling Stars to +2
  • Star Surge (1/day). You throw one of the Fallen Stars as a ranged weapon attack causing the Falling Star to ricochet between every creature in a 10-foot radius. Make a separate ranged weapon attack roll for each creature.
  • Radiant damage against abberations increases to 2d6.
  • Exalted
    When a character exalts this item, apply the following changes to the item's traits.
  • Increase the bonus to attack and damage rolls made with Fallen Stars to +3
  • Star Surge (2/day). You can use your Star Surge feature twice a day regaining both uses after a long rest.
  • Path of Stars. While holding the Falling Stars, as a bonus action, gain a flying speed equal to your movement speed for 1-minute. Additionally, while under the effects of Path of Stars, as a subsequent bonus action, you can teleport up to 15-feet to an unoccupied space that you can see. You can teleport in this way a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.

  • Type Damage Damage Range
    Simple Melee 1d4 Piercing 20/60



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