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Wyrmfang Daggers in Dungeons & Dragons 5e

Wyrmfang Daggers

Weapon

Legendary Requires Attunement

While wielding Wyrmfang Daggers, you gain a +1 bonus to attack and damage rolls made with this magic weapon. You hold one dagger in each hand and fight with two-weapon fighting. Both daggers are linked together by a chain that magically extends allowing your weapon attacks to benefit from reach. In addition, immediately after you make a ranged weapon attack with Wyrmfang Daggers, the dagger returns to your hand as you pull it back in with the chain.
Finesse
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls.
Light
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Reach
This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Thrown
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.  

Wyrmfang Daggers Awakened

When the Wyrmfang Daggers reach an awakened state, you gain the following benefits:
  • The weapon's bonus to attack and damage rolls increases to +2.
  • When you hit with an attack using this weapon, the target takes an extra 1d6 acid damage.
  • Acidic Spittle. Whenever you critically hit on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 acid damage.
  • Wyrmfang Daggers Exalted

    When the Wyrmfang Daggers reach an exalted state, you gain the following benefits:
  • The weapon's bonus to attack and damage rolls increases to +3.
  • The extra acid damage dealt by the weapon increases to 2d6.
  • When you make a ranged attack with Wyrmfang Daggers, you can choose to pull yourself using the extendable chain as part of the action used to attack. If the attack hits, you pull yourself to an unoccupied space of your choice within 5 feet of the target. If the attack misses, you pull yourself to where the DM determines the dagger lands. In either case, you do not provoke attacks of opportunity while moving in this way.

  • Type Damage Damage Range
    Simple Melee 1d4 Piercing 20/60



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