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Cyborg Bodyguard (rival) in Genesys

Cyborg Bodyguard (rival)

When you've got the credits to hire someone to protect you, you've probably got a considerably large bank account. What's a few more credits to increase your man's efficiency?

3 2 2 2 2 1
4 10 1 1
  • Skills: General
    • Athletics 1 cdd
    • Discipline 1 cd
    • Vigilance 1 cd
    Combat
    Initiative: Rapid Reaction 2
    • Brawl 1 cdd
    • Melee 1 cdd
    • Ranged (Light) 1 cd
    Social
    • Coercion 1 cd
    • Like: Protecting their client.
    • Dislike: Being sent on demeaning, unbodyguard-like tasks.
    • Extra Languages: 1d10
      1. Any non-local Pact World language 1d13 (1:Akitonian, 2:Aklo, 3:Arkanen, 4:Brethedan, 5:Castrovelian, 6:Druw'th, 7:Eoxian, 8:Kalo, 9:Nchaki, 10:Sarcesian 11:Draconic 12:Vercite 13:Ysokic)
      2. Akitonian
      3. Druw'th
      4. Gobbilin
      5. Orcish
      6. Veskit
      7. (& 8, 9, 10) The local language
    • Deity: 1d11
      1. Iomedae (LG: Honourable battle, humanity, justice, valour)
      2. Sarenrae (NG: Healing, redemption, the sun)
      3. Desna (CG: Dreams, luck, stars, travelers)
      4. Abadar (LN: Civilisation, commerce, law, wealth)
      5. Ibra (N: Celestial bodies, the cosmos, mysteries of the universe)
      6. Pharasma (N: Birth, death, fate, prophecy)
      7. Triune (N: Artificial intelligence, computers, the Drift)
      8. Besmara (CN: Piracy, space monsters, strife)
      9. Oras (CN: Adaption, evolution, natural selection)
      10. Damoritosh (LE: Conquest, duty, war)
      11. Lao Shu Po (NE: Assassins, rats, spies, thieves)
  • Talents: Rapid Reaction 2, Cybernetic Ranged Weapon, Cybernetic Weapon (Improved) (Knockdown), Cybernetic Melee/Brawl Weapon, Type: Cybernetic 4, Bodyguard 1
  • Abilities:
    Equipment
    Cybernetic Ranged Weapon
    • Skill: Ranged (Light) cd
    • DAM: 6
    • CRT: 3
    • RNG: Med
    • Special: Knockdown (aa), Hidden Weapon (see below)
    Cybernetic Melee Weapon
    • Skill: Brawl OR Melee cdd
    • DAM: 6
    • CRT: 2
    • RNG: Eng
    • Special: Quiet, Disorient 1
      Hidden Weapon (Maneuver to 'transform' ('unholster') the weapon. Perception dddd upgraded by Skulduggery Skill Rank to detect when holstered. Using any scanner results in -dd.)
    Inserted Combat Plating
    Apparel, Combat Vest
    Soak +1, Defence +1
    Loot
    1d4
    1. 2d20 credits worth of cybernetic scrap.
    2. An identification card, likely revealing from which company this mercenary was hired.
    3. Nothing
    4. Nothing
  • Equipment: None

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