Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

Kyou Victoria

4 Level (0/6500 XP for level-up) Is from Tenraiu Background Kitsune Race / Species / Heritage Chaotic Good Alignment
Samurai Fighter
Level 4
Hit Dice: 3/4
1d10+4 Class 1

STR 20

+5

DEX 13

+1

CON 18

+4

INT 9

-1

WIS 13

+1

CHA 14

+2

41
Hit Points
+2
Initiative (DEX)
17
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
13
Passive Perception
1 / 1
Second Wind
1 / 1
Action Surge
3 / 3
FIghting Spirit
+4 Expertise Bonus
+2 Proficiency Bonus
+7 Strength
+1 Dexterity
+6 Constitution
-1 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+3 Acrobatics DEX
+1 Animal Handling WIS
-1 Arcana INT
+7 Athletics STR
+2 Deception CHA
-1 History INT
+3 Insight WIS
+4 Intimidation CHA
-1 Investigation INT
skills
+1 Medicine WIS
-1 Nature INT
+3 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
-1 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Great Weapon Master

Fighting Style: Interception

Tri Weapon Master Feat

You may hold three weapons at once, one in your left hand, right hand, and choice of either mouth or tail if you are a race that possess one. The three weapons must be able to be wielded with one hand and cannot be any kind of ranged weapon. When you attack, you may use your Bonus Action to attack with your Offhand Weapon, and then if that is successful as well you may make a third attack on the same Bonus Action with your third weapon. You may also instead forgo your Bonus Action to strike with all three blades at once, however depending on which connect then the damage will be treated as follows:
Main Hand Weapon: Normal
Offhand Weapon: You cannot add your ability modifier to damage
Third Weapon: You cannot add your ability modifier to damage and the damage dealt is halved to a minimum of 1

Racial: Fox Tails

-Fox Tails. You are born with 1 of your potentially 9 tails and they are an extension of you. The Kitsune's tail is a highly magical part of their body. You can perform the somatic gestures for spells with your tails. If a spell requires a somatic component, the kitsune must have free use of their tails or at least one hand to perform the gestures. Every 3 levels you gain another tail up to level 12, after which every two levels you gain another tail. A kitsune's tails are a symbol of growth and realization for themselves and reflects how powerful they are.
Tail by level: lvl 1 = 1, lvl 3 = 2, lvl 6 = 3, lvl 9 = 4, lvl 12 = 5, lvl 14 = 6, lvl 16 = 7, lvl 18 = 8, lvl 20 = 9.
Kitsune can cause all of their tails to vanish when in humanoid form, and all but one in True Form.

Furthermore the tails can be cut off / removed due to injury. Losing your tails reduces the amount of times you can use abilities associated with your tails, but not your aging. They can be regrown via the regenerate spell, or if you bath in an untainted lake under the full moon.

As all kitsunes are beings of charm and allure, your tails give you an added benefit of being resistant to charm. Without any tails, you lose this feature as well. You have advantage on saving throws against being charmed.

Racial: Vulpine Sprint
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

Racial: Knowledge of the Ancients
Zenkos are tends to religious paths and are more natural blessed. At 1st level you learn the Chill Touch cantrip and also you can cast calm emotions a number of times equal to your tails. You regain all uses after a long rest

Features & Traits
-1 Greatsword(Odachi)
-3 Longsword(Katana)
-2 Wakizashi
-1 Dungeoneer's pack

GP:1497gp

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Tools: Smith's Tools
Languages: Common, Sylvan
Saving Throws: Strength, Constitution

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreamsĀ 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems