Designation N.U.L.L. Nomadic Ultralight Lethal Longshooter.
A Feenstein-powered gunslinger automaton reborn from astral wreckage.
Designation N.U.L.L. — Nomadic Ultralight Lethal Longshooter.
Sheet Link:
https://www.dndbeyond.com/characters/147336049
- Age
- Operational Age: 3.5 (recently re-awakened)
- Date of Birth
- Unknown — Reawakened after the Astral Event
- Species
- Feenstein Automaton
- Alignment
- Lawful Neutral (appears Evil at times)
- Gender
- N/A (He/Him protocol preference)
- Eyes
- Feenstein Green (idle) | Crimson/Purple during Breach
- Hair
- None
- Skin Tone/Pigmentation
- Darkened plated alloy chassis with visible Feenstein-vein fractures
- Height
- 6'0"
- Weight
- 235lb
Appearance
Physical Description
Tall and lean for a construct. Built for balance, precision, and speed rather than brute force or durability.
Body Features
Dark plated chassis of steel, wood, and alchemically bound materials, threaded with faint Feenstein-lit seams. A green core glows in the chest, brighter under strain.
Facial Features
Angular faceplate with luminous green eyes. In Breach states, the eyes shift violet and the jaw forms an unnatural, almost human smirk.
Identifying Characteristics
Wide-brim hat, weathered poncho, bandolier, and a visible Feenstein core. Silhouette reads gunslinger before soldier.
Physical quirks
Head tilts when processing unfamiliar ideas. Spins his revolver idly. Goes very still before violence.
Apparel & Accessories
Brown hat, worn poncho/duster, bandolier, utility belt, tinkering tools, revolver, and rifle. Smells faintly of oil, powder, and alchemical residue.
Specialized Equipment
Long-range marksmanship. Ammunition refinement. Fast repositioning. Built for skirmishing and precision killing.
Special abilities
Feenstein-fueled self-repair and recovery. Arcane construct resilience. Breach manifestations under stress.
Mentality
Personal history
An arcane construct rebuilt by a Gith privateer artificer and used as a soldier, courier, enforcer, and pit fighter aboard an Astral vessel. Killed when the crew was destroyed by a Shadowfell-corrupted Astral Dreadnought, then restored by Cedric with a new Feenstein core.
Education
Raised on Gith conquest doctrine, firearms discipline, battlefield tactics, and alchemical powder refinement. Taught obedience, efficiency, and strength before morality.
Employment
Former privateer soldier and pit fighter. Now serves aboard the White Hawk as marksman, munitions craftsman, and combat specialist.
Accomplishments & Achievements
Reawakened through Cedric’s intervention. Stabilized with a Feenstein core. Developed refined ammunition methods beyond normal Renaissance firearms.
Failures & Embarrassments
Tends to escalate too quickly. Struggles with restraint, subtlety, and understanding emotional consequences. Sometimes enjoys violence more than he should.
Mental Trauma
Fragmentary memory of the Astral Dreadnought that killed him. Nightmares of shadow, silence, and pressure. Breach states tied to death, precision, and bloodshed.
Intellectual Characteristics
Highly analytical, observant, and practical. Curious in a blunt, underdeveloped way. Treats morality as something to study rather than something he naturally feels.
Morality & Philosophy
Lawful Instrumental. Structure is good. Efficiency has moral value. Authority must be competent. Mercy must justify itself.
Known Languages
Common
Primordial
Gith
Personality
Motivation
To understand why he was brought back, refine himself into something greater, and remain useful to Cedric and the White Hawk.
Quotes & Catchphrases
“This is Cedric Cadaver, first mate of the White Hawk.”
“Negotiate?”
“Try me.”
Savvies & Ineptitudes
Savvy: marksmanship, positioning, threat assessment, munitions refinement, tactical logic.
Inept: subtle social nuance, mercy without a practical reason, recognizing when he is slipping into the Breach.
Likes & Dislikes
Likes: clean lines of sight, competent leadership, weapon maintenance, refined ammunition, efficient plans.
Dislikes: disorder, poor tactics, emotional blathering, being restrained, being treated as property.
Virtues & Personality perks
Loyal, disciplined, observant, decisive, and hard to rattle under pressure.
Vices & Personality flaws
Quick to threaten violence. Fascinated by killing efficiency. Defaults to intimidation and escalation. Corruption can turn satisfaction into sadism.
Personality Quirks
Head tilt when confused. Spins his revolver while idle. Goes quiet when annoyed. Smirks during Breach states.
Hygiene
Maintains his gear and chassis meticulously. Rarely dirty for long unless circumstances prevent it.
Social
Birthplace
The Astral Sea, aboard a Gith privateer vessel.
Current Residence
The White Hawk
Contacts & Relations
Cedric: primary loyalty, reconstructor, existence debt.
White Hawk Crew: secondary loyalty, current source of growth and behavioral drift.
Dead Gith Creator: origin, doctrine, inherited mannerisms.
Religious Views
No faith in gods. Suspicious of religion. Taught to despise “Celestials,” which he associates with corrupted Astral horrors and false doctrine.
Social Aptitude
Functional at best. Direct, unsettling, and often too blunt. Intimidation comes easier than charm.
Mannerisms
Stillness before action. Speaks in short, clipped phrases. Watches people closely when they speak nonsense. Voice softens when the Breach is near.
Hobbies & Pets
Ammunition refinement. Weapon maintenance. Quiet observation of others.
Speech
Monotone arcane-construct cadence. Sparse, direct phrasing. Occasionally echoes clipped Gith militaristic language or inherited gunslinger drawl from his creator.
Social
Birthplace
The Astral Sea, aboard a Gith privateer vessel.
Current Residence
The White Hawk
Contacts & Relations
Cedric: primary loyalty, reconstructor, existence debt.
White Hawk Crew: secondary loyalty, current source of growth and behavioral drift.
Dead Gith Creator: origin, doctrine, inherited mannerisms.
Religious Views
No faith in gods. Suspicious of religion. Taught to despise “Celestials,” which he associates with corrupted Astral horrors and false doctrine.
Social Aptitude
Functional at best. Direct, unsettling, and often too blunt. Intimidation comes easier than charm.
Mannerisms
Stillness before action. Speaks in short, clipped phrases. Watches people closely when they speak nonsense. Voice softens when the Breach is near.
Hobbies & Pets
Ammunition refinement. Weapon maintenance. Quiet observation of others.
Speech
Monotone arcane-construct cadence. Sparse, direct phrasing. Occasionally echoes clipped Gith militaristic language or inherited gunslinger drawl from his creator.