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Churchyard Drake in Dungeons & Dragons 5e

Churchyard Drake CR: 7

Large dragon, unaligned
Armor Class: 16 (natural armor)
Hit Points: 85 10d10+30
Speed: 30 ft , fly: 60 ft

STR

18 +4

DEX

12 +1

CON

16 +3

INT

9 -1

WIS

13 +1

CHA

9 -1

Saving Throws: WIS +5, CON +7
Skills: Athletics +8, Perception +5
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapon attacks
Damage Immunities: necrotic, poison
Condition Immunities: frightened, poisoned
Senses: Darkvision 60 ft., passive Perception 15
Languages: Understands draconic, but cannot speak
Challenge Rating: 7

Death Throes When the drake is reduced to 0 hp, it explodes in a cascade of magical energy. All creatures within 15 ft. of the drake must make a DC 15 Dexterity saving throw, taking 27 (5d10) force damage on a failure, or half as much on a success. Dragons and undead creatures are always considered vulnerable to this damage, even if they would otherwise be resistant or immune.   Deny Necromancy The drake always knows when a necromancy spell is being cast within 60 ft. of it, and can counter the spell (as the counterspell spell) as a reaction if it can see the spell being cast. Its spellcasting ability is considered to be Wisdom (+1) for this purpose.   Keen Smell The drake has advantage on all Perception checks that rely on smell.   Undead's Bane When the drake hits an undead cresture with a weapon attack, the attack deals an extra die of the weapon's damage type.

Actions

Multiattack The drake makes two melee attacks.   Claw Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 2d10+4 slashing damage.   Bite Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 26 4d10+4 piercing damage and the target is grappled (escape DC 16). The drake can only have one creature grappled like this at a time, and cannot make bite attacks while it has a creature grappled.


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