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Radscorpion in Fallout RPG

Radscorpion

Level 7, Mutated Arachnid,
Normal Creature (74 XP)

The mutated form of the common emperor scorpion, radscorpions are one of the more terrifying creatures to be found in the wasteland. These creatures perhaps received the most drastic mutation in size, with the largest being only a bit shorter than a small car. Their heavily armored bodies, powerful pincers, hefty stinger, and immense speed make them difficult to kill. Some of these creatures can even rival the fearsome deathclaw in their deadliness. The impact of their stingers combined with the poison can easily bring down even a large creature or armored human in one or two well placed hits. With the ability to burrow underground and surprise prey, they are truly a predator that any traveler should fear.





 

Body Mind
7 5
Melee Guns Other
5 0 3
HP Ini Defense
1 12 1
Phys. DR Energy DR Rad. DR Poison DR
4 3 IMM IMM
Attacks

CLAW: BODY + Melee (TN 11), 4 DC Vicious Physical damage
STING: BODY + Melee (TN 11), 3 DC Persistent Poison damage




Special Abilities

IMMUNE TO RADIATION: The radscorpion reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation.
IMMUNE TO POISON: The radscorpion reduces all Poison damage suffered to 0 and cannot suffer any damage or effects from poison.
BIG: The radscorpion is bigger than most characters. The creature receives an additional +1 health point per Level, but its Defense is reduced by 1, to a minimum of 1. Further, it only suffers a Critical Hit if an attack inflicts 7+ damage (after damage resistance) in a single hit, rather than the normal 5+.
BURROW: A radscorpion can tunnel under the ground to strike at attackers. Burrowing into the ground takes a major action, and while burrowing the radscorpion is not visible and cannot be targeted by attacks. It burrows two zones as a major action, moving underneath existing zones. It takes only a minor action to emerge from the ground after burrowing. A radscorpion cannot burrow through stone, metal, or wood.
WEAK SPOT: If an attacker chooses to target the radscorpion’s head, it ignores the creature’s DR. This does not apply against hits which hit the head due to random chance.




Inventory

BUTCHERY: Scavengers can butcher a dead radscorpion with a successful END + Survival test with a difficulty of 1. This yields 2 DC portions of radscorpion meat. If an Effect is rolled, then it also yields 1 Rare material, or a radscorpion egg if two Effects are rolled.





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