Undinia
209 Fey
Fey age, the duel continents of Undina have bounced back from the
Crisis that threatened civilization, though the world of the fey age is unrecognisable from the end of the Chroma age.
Lacertillia's strangle hold one Gem Sea trade has broken, crippling the once great city as other cities rise to take it's place.
The rivalry of
The White City and
Tarverloth intensifies as both try to seize dominance after the ravaging of the Silent Lake.
The
Akoomite kingdoms struggle with identity after Prophet
László reveals the truth of the gods and Diama, with two camps forming, those ready to embrace the new way of protection and peace keeping and those clinging to the old ways of Akoom and Jam-Jam.
New Draconia is taking advantage of the depopulation in Frostmourn, expanding it's borders and pushing against Shifters, The kingdom of Feny and the borderland Kingdoms
Rivell enters a golden age of discovery and advancement, dragging the rest of Undinia with it.
While in the south, the
Mire of lost souls reawakens as factions fight over dominance of the region.