Thayli - Advanced Statsheet
A Highly Advanced Tier 2 Hybrid Race
Playing a Thayli
Thayli are both narratively and mechanically very complicate. Yet, this can come with the reward of a character that can help singlehandedly turn the tide of battle in even the most hopeless situation. However, Thaylis most powerful ability comes at the cost of attracting terrible beings that may put the whole party in jeopardy. Therefore it is essential that they manage these powers carefully and only use them when it is most needed. The Demonic / Outside interest generated by your Celestial Rage decays very slowly and may require you to spend precious time laying low for it to pass. Letting it max out will attract the hostile attention of Arch Demon or Ackessha which can be a death sentence to even high-level parties.Why Choose a Thayli?
Chose a Thayli if you are seeking a power trip. Seeking to live out the life of a person undercover in a hostile environment. Take part in the secret war. Or paly a character that does not know the extent of thier own abilitiesStatline
Overlay these stats over those of your base race. When it comes to stat limits, use with ever is the highest.| Str | Dex | Con | Int | Wis | Cha | For | |
|---|---|---|---|---|---|---|---|
| Change | - |
- |
- |
- |
+2 |
+1 |
+2 |
| Limit | 20 | 20 | 20 | 20 | 22 | 30 | 22 |
Divine Agent
You are a being sent down in the guise of a mortal to influence the world on the behalf of a powerful entity. This may be the god itself or more likely, one of its many servents. Many Thayli are completely unaware of their divine heritage and go most of their lives without realising theirs intended purpose until a certain set of circumstance triggers them. This may be something as grand as the start of a war. Or as simple as a trigger word spoken by your handler.A Being with Purpose
Your character was created for a purpose that must be decided upon. If your character is aware of their purpose is, you will need to figure out with your DM what it is. Otherwise, if your character is not aware of it it may be better for your DM to come up with it alone so that they may surprise you. Entries will try to guide you to achieve your purpose and may become frustrated if you do not actively pursue it.UnderCover
It is very unadvised even if you are aware of your purpose to trigger your celestial rage unless it is absolutely necessary. Not only will it immediately blow your cover. But your divine nature will attract all manner of demons and outsiders to your location. Though you may be powerful yourself it is unlikely that the civilian process is so well equipped to deal with such attention. And those that are more powerful are more likely to attract more powerful attention.Synergies
You may only take one Synergy per class, per character.Cleric - Advanced Statsheet
Faith of Purpose
If you fail a saving throw, you may spend a Faith point to re-roll it.Warlock - Advanced Statsheet
Demonic / Outside Misdirection
You may spend a single Favor in order to have your patron lower your Demonic or Outside Intrest counter by four times your Warlock Level.Daddy Don't Mind
If your Patron is the Local Arch Demon or Ackessha that would otherwise be alerted to your presence by you reaching 100 Demonic or Outside Intrest they will instead ignor you.
Thayli
Activating your Celestial Rage instantly increases the Demonic or Outside Intrest of level of yourself and those around you by twice your level.
If your character is slain half of your accrued Demonic or Outside interest is passed on to the remaining members of your party.
It is best to think of your Celestial rage as a break encase of emergency ability. And it is always good practice to ask for your parties consent before activating it.
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Relevant Rules
Divine Favor
You start with bonus Favour from the Divinity that you or your handler servers equal to your Tier. This bonus is equal to your characters Tier and not their races.Celestial Rage
Once per day you may active a divine rage. This fills you with power until you choose to deactivate it. Each turn you have activated your Demonic or Outside Intrest level increase by your character level. Wich one is depending on what god you serve. Unless modified by other spells or features to decays at a rate of 1 point per day. The higher your Intrest the more regularly you will attract entities and the higher Tier they will be. If your Demonic/Outside Intrest score reaches 100 it will attract the attention of the nearest Arch Demon or Ackessha respectively. More information on this can be found on their respective pages. When Activating your Divine rage you instantly heal 1d6 per character. You gain 20ft. to all of your movements save the ones granted by the rage itself. And you deal a blast of Radient/Force damage to all hostile creature within 30ft. equal to your level.During your Celestial Rage you gain acess to the following features:
| Tier 0 | Radiant Blast - RageBonus ActionA burst of celestial energy is cast from your outstretched hand.To Hit: 1d20+Wis/Cha On Hit: 1d8+Wis/Cha Radient/Force Range: 40ft. |
|---|---|
| Tier 1 | Divine AuraRadius: 5ft. per Tier While in Celestial Rage you radiate an aura of Radiant light. Any creature that is vulnerable to Radient Damage takes 1d6 Radient Damage for each action it takes while within it. |
| Tier 2 | Thayli Flight - RageFlight Speed Type: Directed // Max Height: 300ft. Speed Standard: 60ft. // Fast: 200ft.Switching to fast speed only requires a Bonus action instead of a standard one. This flight cannot be dispelled by normal means such as dispel magic. Unlike its permanent counterpart, it does not require concentration to maintain. |
| Tier 3 | Combined BlastStandard ActionA powerful blast of celestial energy is cast from your outstretched hands.To Hit: 1d20+Wis/Cha On Hit: 5d6+Wis/Cha Radient/Force Range: 100ft. |
| Tier 4 | Celestial DivebombFull Round ActionWhile flying you initiate a dive bomb. This converts half the distance you have moved into an explosion with a radius of 30ft. upon making contact with a solid surface. Creatures can make a DC 16 Dexterity check to take half damage from this. This action deals Explosive Damage. |
| Tier 5 | Divine WindYou gain an additional bonus each turn action while you are in a Celestial Rage |
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