Ish'ki - Standard Statsheet
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One of the Fishes
When on land you walk normally upon two feet. But when you ender the water, these feet fuse together into a fishy tail. While in the water you gain a swim speed of 40ft. Moving back onto land cause your legs to separate once more. Switching between Legs and a tail or vice versa takes half your movement action for one turn. Naturally, you can also breathe underwater as easily as on land. Your tail will only form if you are submerged in water, so either effect such as rain or being splashed by a bucket of water will not trigger your transformation.Shape of Water
Once per day you may treat the air around you in a 15ft. cube as water for the purposes of movement for 1d6 turns. Starting at level 8 this ability also slows down any projectiles launched at you treating your Armor Class as being 4 points higher against these weapons while this ability is active. Weapons that are not normally slowed down by water ignore this.Fish Handling
You automatically succeed in Animal Handling checks made toward none-predatory fish.
Moving Water
You gain thespell Shape Water as a three times per day spell-like ablity using your Wisdom as your spell modifier.
Extra Information
Age
Ish'ki live for about 120 years, after which time they become an elemental fish. Once they have become this fish they lose almost all of their humanoid memories and are only barely sentient.
Size
Ish'ki are medium sized creatures.
Languages
You know Common and Primordial.
Moving Water
You gain thespell Shape Water as a three times per day spell-like ablity using your Wisdom as your spell modifier.Age
Ish'ki live for about 120 years, after which time they become an elemental fish. Once they have become this fish they lose almost all of their humanoid memories and are only barely sentient.Size
Ish'ki are medium sized creatures.Remove these ads. Join the Worldbuilders Guild




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