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Sol: Protection Abilities

Protective Solar Magic

This would actually be a branch of Solar Magic rather than a separate element.

Solar Barrier

Creates walls of golden light.

Effects:

  • Blocks attacks
  • Protects allies
  • Absorbs magical impacts

A natural counterpart to Tarana's healing.

Radiant Ward

Places protective marks on allies.

Effects:

  • Increased resistance
  • Reduced magical influence
  • Temporary protection

Something he could place on Tarana, Tamra, Caldur, Garnet, etc.

Sunshield

Creates a mobile shield of solar energy.

Can move with him.

Useful while advancing.

Guardian's Halo

A protective aura around nearby allies.

Effects:

  • Increased courage
  • Resistance to fear
  • Greater endurance

Very kingly.

Dawn's Refuge

Creates a sanctuary zone.

Effects:

  • Protection from corruption
  • Defensive enhancement
  • Warmth and comfort

Almost like bringing a piece of the Solar Realm into the world.


Advanced Protection Magic

Crownward

Sol's signature defensive technique.

A massive protective dome.

Effects:

  • Shields large groups
  • Withstands siege-level attacks
  • Blocks shadow magic

Solar Bastion

Turns incoming magical energy into fuel for the shield.

The harder enemies attack:

The stronger it becomes.

King's Vow

Sol chooses someone to protect.

Effects:

  • Greatly enhanced defensive power around that individual
  • Increased reaction speed
  • Heightened awareness of threats

The first person he would probably unconsciously use this on?

Tarana.

Last Light

A desperation ability.

When allies are about to fall:

A burst of solar energy shields everyone nearby.

The kind of ability that appears during moments of overwhelming determination.


Divine Protection

Fax's Embrace

The ultimate protective technique.

A colossal manifestation of solar light.

Effects:

  • Protects armies
  • Purifies corruption
  • Blocks catastrophic magical attacks

Planetary Defense



Cover image: by Eve Max

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